- #Game maker studio tutorial pdf how to
- #Game maker studio tutorial pdf code
- #Game maker studio tutorial pdf series
I used a depth of 0 because I have nothing else drawing in the scene, so it doesn’t matter at what depth my particles draw. Part_system_depth(global.partsys_fire,0)
#Game maker studio tutorial pdf code
Add the following code to your script: global.partsys_fire = part_system_create() This is also a great time to set the depth of the system (the draw depth for any particles drawn inside the system), so we’ll do that too. The first thing we should do is create the particle system in which the fire particles will exist. Additionally, I like to load particle systems in a script which runs once at the game start.Ĭreate a new script, name it “ init_particles“, and let’s write some GML! Doing this allows me to easily access them from any object or script in the game that needs them. Your game programming philosophies may differ from mine, but I like to make all my particle effects global. It doesn’t look much like fire yet, but once we add some code, things will take shape quickly. Close the Sprite Properties window (make sure you press the ‘OK’ button, and not the red ‘X’!). You can offset the origin of your sprites for some interesting effects, but for this effect we want the particles to rotate from the center, so we’ll stick with that. You can see what my resource tree looks like below.Ĭlick the ‘Load Sprite’ button and select all of your particle images to add them to a single sprite. If you created your sprites in GameMaker: Studio itself, you won’t need to do this step.Ĭlick the ‘Center’ button to center the origin to 32, 32. You can name your resources however you want, but it’ll be easier to follow the rest of the example if you use the same names as I have. If you haven’t already, launch GameMaker, create a new sprite, and name it “ spr_fire“. When you’re done, save all your images as separate documents and let’s move on to GameMaker! Step 2: Import and set up the fire particle sprite I definitely recommend trying out some different particle shapes so your effect fits the rest of the graphics in your game. You can do whatever you like here, depending on how you want the fire effect to look. Make sure that no part of your drawings come up against the edge of your document, as this can be noticeable in the final effect.įor my particles, I started with a basic airbrush/pencil drawing, and then applied distortion with the wave, ripple, and twirl filters. The end result should be a variety of different images (I’ve done 7) which vary in shape, sharpness, and contrast. Draw your particles out by doodling squiggly lines and using filters, as needed, to distort them. Fill the background with black, set the draw color to white, and get out your drawing tool of choice. You don’t need anything fancy to create particles for a nice fire effect.Īnyway, open up your graphics program and create a new 64×64 px document. I’m using Photoshop to create images, but if you don’t have Photoshop, you can use GIMP, MSPaint, or GameMaker: Studio’s built-in sprite editor. Even with relatively small images, we can create a nice effect that doesn’t suffer from a patterned look that the built-in particle shapes will create.
#Game maker studio tutorial pdf series
I’ve always found it easier to use a series of randomized images for particle effects like this. Step 1: Creating particle images for the flamesįirst, we’ll need images for our fire particles. All that can happen with a handful of small images, a simple setup script, and a test object/test room, so let’s get started. At the end, we’ll add a second particle for rising sparks/cinders to make things more visually interesting, but it won’t vary too much from the basic fire particle. We have the particle vary a bit in its trajectory, speed, and rotation, and add a blending effect to give it brightness. Overviewįire effects aren’t too hard to create in GameMaker: Studio. For a basic effect, all you need is one particle type that travels up (or outward, depending on the intended viewing angle) and changes color along the way. I’ve tried to supplement all the words with a few pictures, where appropriate. I’ve written this as a complete introduction to creating particles in GameMaker: Studio with GML, so it may be a bit wordy.
#Game maker studio tutorial pdf how to
The particle system in GameMaker: Studio is powerful, but when you’re first starting out, it can be a bit confusing, especially for those who have little experience in visual effects. To help people better understand how to utilize particles and create more visually stunning games, I have created this start-to-finish example for creating a realistic fire effect.